Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Closed Thread
 
Thread Tools Display Modes
Old Mar 21, 2008, 01:34 PM // 13:34   #1
Frost Gate Guardian
 
Maverick2201's Avatar
 
Join Date: Feb 2008
Profession: R/N
Advertisement

Disable Ads
Default Sundering/Penetrating Attack

Wow... way to really swing that nerf bat, ANet... were these skills really all that unbalanced? They are pretty high energy (for a Ranger skill) and they didn't really do a whole whole lot of damage as it was unless you boosted it with something like Judge's Insight.

Did someone at ANet get creamed by a Ranger in PvP this week or what??

Maverick2201 is offline  
Old Mar 21, 2008, 01:36 PM // 13:36   #2
Grotto Attendant
 
Stormlord Alex's Avatar
 
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
Default

pewpewpew turret rangers

/close thread
Stormlord Alex is offline  
Old Mar 21, 2008, 01:37 PM // 13:37   #3
Wilds Pathfinder
 
Join Date: Aug 2006
Location: Melbourne
Default

Yes, they were that unbalanced.
xDusT II is offline  
Old Mar 21, 2008, 01:38 PM // 13:38   #4
Emo Goth Italics
 
Join Date: Sep 2006
Default

Beat me to it Alex.

Turret Rangers should die!
Tyla is offline  
Old Mar 21, 2008, 01:40 PM // 13:40   #5
Frost Gate Guardian
 
Maverick2201's Avatar
 
Join Date: Feb 2008
Profession: R/N
Default

WTF is a Turret Ranger? Why can't ANet differentiate between a PvP exploit and PvE? I'm assuming, of course, that Turret Ranger's are a PvP thing...

Last edited by Maverick2201; Mar 21, 2008 at 01:48 PM // 13:48..
Maverick2201 is offline  
Old Mar 21, 2008, 01:43 PM // 13:43   #6
Emo Goth Italics
 
Join Date: Sep 2006
Default

The skills are not seperated -- but I'm wondering, why do such small skill balances affect you when you can just take [skill]broad head arrow[/skill] or [skill]burning arrow[/skill]?
Tyla is offline  
Old Mar 21, 2008, 01:45 PM // 13:45   #7
Desert Nomad
 
- Tain -'s Avatar
 
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
Default

Turret rangers = quick activation, high damage skills for a quick spike. Rangers were not created to deal damage like that, so it was nerfed. And it was good. Any crying about this affecting PvE is silly - they shouldn't have been on your PvE bar - but as far as balance: in PvE, you will always have skills to blow your enemies to hell. In PvP, balance is a lot more critical and overpowered skills are game-breaking. That is why skill balances almost always revolve around PvP.
- Tain - is offline  
Old Mar 21, 2008, 01:46 PM // 13:46   #8
Grotto Attendant
 
Stormlord Alex's Avatar
 
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
Default

Quote:
Originally Posted by xDusT II
Yes, they were that unbalanced.
They provided far too much offensive punch for a template that, essentially, took absolutely no skill at all to play.
Stormlord Alex is offline  
Old Mar 21, 2008, 01:48 PM // 13:48   #9
Frost Gate Guardian
 
Maverick2201's Avatar
 
Join Date: Feb 2008
Profession: R/N
Default

Ya know what's funny? People don't realize that ANet is in a constant cycle of skill nerfs... Once they nerf every skill, the ones that were "unbalanced" to begin with, will suddenly become "unbalanced" again. What they and you don't realize is that balance is impossible in a game with hundreds and hundreds of skills... otherwise they'd all be the same.

Every skill has its pros and cons. If you make a game with that many different skills and therefore that many different combinations of 8 skills, you're bound to have thousands of "unbalanced" builds. Instead of whining so damn much, people should learn to adapt.

If ANet is going to keep attempting to kill a build that happens to work well, they should just make one PvP skill that everyone can use that does 1 damage, costs 1 energy and 1 second recharge. Everyone should have the same amount of armor, health and energy. That way people will stop complaining about "balance" and will get to show off their uber-1337 clicking skills.

I guess the only good thing that comes from constant skill nerfs is that it keeps the build pool fresh as old builds become unusable and new ones have to be created by the very same innovative folks that created the old builds. Then, of course, people will cry about it being unbalanced, ANet will nerf THAT build and then the cycle will begin again.

Honestly, I wish the innovators would stop tellin everyone about their build once they come up with a good one...

Last edited by Maverick2201; Mar 21, 2008 at 01:54 PM // 13:54..
Maverick2201 is offline  
Old Mar 21, 2008, 01:51 PM // 13:51   #10
Emo Goth Italics
 
Join Date: Sep 2006
Default

...Maverick, why do you complain about PvP'ers 'Whining' but you're whining right now?

Things are imbalanced, and have to be fixed. Your PvE bar shouldn't be affected strongly at all, since PvE is won mostly by rolling your head against the keyboard.
Tyla is offline  
Old Mar 21, 2008, 01:57 PM // 13:57   #11
Frost Gate Guardian
 
Maverick2201's Avatar
 
Join Date: Feb 2008
Profession: R/N
Default

rolling your head against the keyboard? thats a bit extreme....

things are ALWAYS going to be imbalanced... hell, one person's intelligence pitted against another's is imbalance... what should we do? give all PvPers a lobotomy so that everyone is "balanced"?

I'm whining because its rediculous that ANet feels the need to whack skills with their nerf-bat because some people can't adapt. And it aggravates me that it affects myself who never plays PvP... And yes, I do have Sundering/Penetrating in one of my builds... its a nice 1-2 punch that I enjoy using.

Are you goin to try to convince me that there is absolutely NO defense for this attack? Or that people like you just can't come up with one so you cry to ANet to stop them from using it?
Maverick2201 is offline  
Old Mar 21, 2008, 01:59 PM // 13:59   #12
Emo Goth Italics
 
Join Date: Sep 2006
Default

Errr...YOU try and play GvG against these pre-nerf.

Oh yeah, if you're telling PvP'ers to adapt -- they do, what about when skills they use get nerfed? They adapt. What about you? Adapt to the skill nerfs yourself. QQing about skill balances is like saying "I DON'T WANT TO GROW UP!!!" when you're like 4 years old.
Tyla is offline  
Old Mar 21, 2008, 02:05 PM // 14:05   #13
Desert Nomad
 
- Tain -'s Avatar
 
Join Date: Apr 2006
Guild: [SMS]
Profession: R/
Default

People seem to have the idea that if Anet just didn't touch anything, everything would be heavenly.
Which makes me laugh/cry/facepalm every time I see the reactions to skill balances.
- Tain - is offline  
Old Mar 21, 2008, 02:09 PM // 14:09   #14
Frost Gate Guardian
 
Maverick2201's Avatar
 
Join Date: Feb 2008
Profession: R/N
Default

Let me ask you this...

Do you honestly, truly believe that there can ever be a true balance in the hundreds and hundreds of skills in Guild Wars? I don't think it's possible.

So really, IMHO, skill nerfs are a vain effort, at best...
Maverick2201 is offline  
Old Mar 21, 2008, 02:11 PM // 14:11   #15
Emo Goth Italics
 
Join Date: Sep 2006
Default

Who said that?

It's down to bad skill designs in the end -- Rangers WERE NOT for damage. Not even half of what this was.
Tyla is offline  
Old Mar 21, 2008, 02:15 PM // 14:15   #16
Frost Gate Guardian
 
Maverick2201's Avatar
 
Join Date: Feb 2008
Profession: R/N
Default

I guess I agree... if they're not designed for damage (only for spreading conditions and interrupting) why give them ANY damage skills at all? Why not just give them defenses, conditions and interrupts so they can do what they are supposed to do?

I don't think monks were designed for damage either... why not completely destroy any ability for a monk to cause damage?

Thats it... thats true balance... have only Ele's, Warriors, Dervishes be damage dealers...

While we're at it, lets make it so only Monks can resurrect... after all, Warriors and Elementalists aren't supposed to help other teammates - only deal damage...

Why not just make maybe 10 or so PvP builds that everyone can choose from... surely that would make everything balanced, right?

By the way, for the record, I don't consider this crying... this is me having an intelligent discussion/argument with you.

Last edited by Maverick2201; Mar 21, 2008 at 02:20 PM // 14:20..
Maverick2201 is offline  
Old Mar 21, 2008, 02:19 PM // 14:19   #17
Emo Goth Italics
 
Join Date: Sep 2006
Default

Ele's are not intended Damage Dealers, but they have a decent damage rate, and can still bring utility.

I'm doubting your understanding of GW. By far.
Tyla is offline  
Old Mar 21, 2008, 02:20 PM // 14:20   #18
Furnace Stoker
 
Dr Strangelove's Avatar
 
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
Default

OP seems to have missed the part where these skills were massively buffed a couple months ago, but have now been scaled back a bit. They're still stronger than they used to be.

Bow attacks are not meant to be higher DPS than anything else in the game. It's ok that they have some damage attacks, it's a matter of scale.
Dr Strangelove is offline  
Old Mar 21, 2008, 02:22 PM // 14:22   #19
Frost Gate Guardian
 
Maverick2201's Avatar
 
Join Date: Feb 2008
Profession: R/N
Default

Ele's are pretty much designed to be either nukers or earth tanks... what else do you see an Ele as being 'designed' to do?

I suppose you could say they buff other player's skills with things like Mark of Rodgort, etc.

maybe you're right, Dr Strangelove... I haven't been playing GW all that long so I don't know the history of skills... I'll give you that.
Maverick2201 is offline  
Old Mar 21, 2008, 02:22 PM // 14:22   #20
Wilds Pathfinder
 
Washi's Avatar
 
Join Date: May 2007
Default

Quote:
Originally Posted by Maverick2201
Ele's are pretty much designed to be either nukers or earth tanks... what else do you see an Ele as being 'designed' to do?

I suppose you could say they buff other player's skills with things like Mark of Rodgort, etc.
LOL
blind? snare?
hello?


Maverick... you need to play this game a bit more to understand what balance is. If you never play pvp you have no idea what you're talkin about. Just let more experienced people decide what is good mkay?
Washi is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Penetrating Attack and Sundering attack in-depth Mr Pvper The Campfire 5 Feb 19, 2008 06:46 AM // 06:46
Sympony in C Sell 5 May 23, 2007 12:45 AM // 00:45
Point Blank vs Penetrating Attack vikdog The Campfire 3 Jan 13, 2006 01:05 AM // 01:05
Skills - Penetrating Attack Guild Wars Guru The Campfire 3 Aug 15, 2005 09:57 PM // 21:57
Arakus The Campfire 1 May 10, 2005 01:47 AM // 01:47


All times are GMT. The time now is 05:08 AM // 05:08.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("